
When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
The Beast enters tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
Cast The Beast to temporarily steal an opponent's best creature, give it menace and haste, and swing it back into its owner. Combat damage to a creature's owner removes a stun counter and draws you a card, so you chain theft, sacrifice, and goad effects to dig The Beast online while grinding the table down. Once unstunned, The Beast becomes a recurring attacker and engine in a deck full of disruptive removal and value.
Add more reliable sacrifice and fling outlets (Ashnod's Altar, Fling, Goblin Bombardment) so every steal becomes permanent value, and lean into goad/forced-combat engines (Disrupt Decorum, Kardur, Frenzied Saddlebrute) to strip stun counters fast. Round out with efficient BR removal and recursion (Bedevil, Feldon, Marchesa) plus haste enablers, and tighten the mana base with fast rocks and dual lands to recast The Beast aggressively after each removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BR), by popularity.