
Deathtouch
,
: Another target creature you control gains deathtouch until end of turn.
Whenever you cast a noncreature spell, The Destined Black Mage deals 1 damage to each opponent. If you have a full party, it deals 3 damage to each opponent instead.
Cast a torrent of cheap noncreature spells while The Destined Black Mage drains each opponent for 1 (or 3 with a full party of Cleric/Rogue/Warrior/Wizard), turning every cantrip, removal spell, and ramp rock into reach. Use the deathtouch-granting ability to make any creature a brutal blocker or attacker that trades up, while you grind the board with mono-black interaction. You close games through cumulative spell-cast pings, often backed by extra-damage doublers.
Lean harder into cheap noncreature density—add fast mana (Dark Ritual, Sol Ring, Jet Medallion) and cantrips so each turn fires multiple pings, and include tutors (Demonic Tutor, Vampiric Tutor) to find Aetherflux Reservoir or a finisher. Add commander protection (Lightning Greaves, Swiftfoot Boots, Imp's Mischief) so the ping engine stays online, and prioritize creatures that hit all four party slots to keep damage at 3. For the top end, fold in Torment of Hailfire, Exsanguinate, and Bolas's Citadel to convert your spell volume into a hard kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.