
Whenever The Fifteenth Doctor enters or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.
The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for .)
Use The Fifteenth Doctor to mill into and recur cheap artifacts, then use those artifacts (via improvise) to power out big spells each turn. You build a board of artifacts and mana rocks, attack to dig deeper, and convert that artifact mass into either huge X-spells, cost-reduced threats, or an explosive combo turn. The deck plays like a tempo-artifact engine that snowballs as your artifact count grows.
Add fast mana rocks (Mana Crypt, Mana Vault, Sol Ring) and cost reducers to maximize improvise turns, then layer in tutors like Whir of Invention and Gamble to find combo pieces. Build toward an Urza/Sai mana engine plus a payoff such as Reckless Fireweaver or a big X-spell to close fast. Round out with protection (Swan Song, Dispel) and graveyard recursion (Goblin Welder) so self-mill becomes pure advantage.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RU), by popularity.