
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
Cast The Fourteenth Doctor to dig 14 cards deep, mill any Doctors into your graveyard, then have her enter as a copy of one of those Doctors with haste—effectively letting you 'tutor' the best Doctor for the situation and play it ahead of curve. Pair her with a Companion (she has the Doctor's Companion ability) for a two-card command zone, then leverage time counters, suspend, and clone synergies to grind value and snowball into a powerful build-around board.
Tighten the curve with the strongest available Doctors so every mill yields a worthwhile clone target, and add counter-doublers like Doubling Season and Vorel plus proliferate effects to make time counters lethal. Lean on the Doctor's Companion slot with a value-oriented partner, and shore up consistency with green and blue ramp, card draw, and interaction so you reliably hit the late-game Doctors that win the game.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRUW), by popularity.