
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
You deploy The Legend of Yangchen early to grind value: chapter I exiles a big threat from each opponent, chapter II refills your hand (and an opponent's), and chapter III flips it into a 4/4 flyer. As Avatar Yangchen, you build around casting a cheap second spell every turn to repeatedly 'airbend' the scariest nonland permanent on the board, controlling combat and tempo while you chip in for evasive damage.
Lower your curve and add cheap cantrips and free spells (Mishra's Bauble, Ornithopter, fast mana like Sol Ring and Mana Crypt) so you trigger airbend every turn. Add stronger white card engines—Esper Sentinel, Smothering Tithe, Welcoming Vampire—and protection like Teferi's Protection and Flawless Maneuver. Finish with recursion such as Sun Titan or Eternal Witness-effects to loop the Saga and key permanents for a controlling, value-rich build.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.