
This spell costs less to cast for each creature that attacked this turn.
Menace (This creature can't be blocked except by two or more creatures.)
Play a hyper-aggressive mono-red go-wide deck that swings every turn, using The Mary Janes' cost reduction to deploy it cheaply (often for or free) after your team attacks, then close games with burn and combat damage. You curve out with cheap creatures, attack early and often, and use extra-combat and damage-doubling effects to finish.
Lean into the strongest token engines and haste enablers—add Goblin Bombardment, Skullclamp, and Mardu/red impulse draw like Light Up the Stage to refill your hand. Prioritize damage doublers and 'whenever a creature attacks' payoffs (Hellrider, Druids' Repository, City on Fire) so each swing converts into lethal output. Round out with efficient mono-red ramp (Treasure makers, Jeska's Will) to deploy multiple threats per turn and push the deck toward a fast, resilient aggro clock.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.