
: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
Tap The Master each turn to grant a smaller opposing creature skulk and goad it, forcing it to attack another opponent where it likely connects unblocked—triggering your draw and a +1/+1 counter. You turn the table's own creatures into your engine, snowballing card advantage and a steadily growing commander while staying behind the politics. Win by burying opponents in cards and finishing with The Master itself or a combat/value payoff.
Add more mass-goad and forced-combat effects (Disrupt Decorum, Grand Melee, Marisi-style triggers) to maximize triggers, plus protection like Lightning Greaves and Whispersilk Cloak. Lean into the card-advantage with extra combat-damage draw payoffs and convert your hand into a win via a big X-draw or a control lock; faster lists prioritize cheap interaction, ramp, and tutors to assemble that engine sooner.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.