
Flying
Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn.
Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.
Curve out small creatures to trigger Alliance and beat down through the air with The Neutrinos, then weaponize its attack trigger to blink a high-value creature each combat—reusing ETB effects while adding a free, tapped-and-attacking body. You win through repeatable value engines and a wide go-wide/aggro board that snowballs every turn another creature enters.
Add fast mana (Sol Ring, Smothering Tithe) and efficient blink targets like Solitude, Recruiter of the Guard, and Magus of the Wheel to convert each attack into card and tempo advantage. Tighten the curve toward cheap, impactful ETBs and token producers (Young Pyromancer, Hangarback Walker) so Alliance always triggers, and protect your commander with Swiftfoot Boots and Teferi's Protection. For a combo finish, lean on Aristocrats payoffs (Blood Artist, Bastion of Remembrance) plus reliable sacrifice outlets.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.