
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
The Scarab God is a Dimir reanimator/zombie value engine that grinds opponents down with recursive card advantage. Mill or trade away creatures, then use the activated ability to steal the best ones from any graveyard as 4/4 Zombies, building a board that drains life and scries every upkeep. You win slowly but inevitably through value, then close with a big swing or a combo.
Add fast mana (Sol Ring, Mana Crest, signets) and efficient self-mill (Stitcher's Supplier, Buried Alive, Altar of Dementia) to power the engine sooner. Lean into a Gravecrawler + sac-outlet + Rooftop Storm or Phyrexian Altar loop for a hard combo finish, and run more interaction like Counterspell, Mana Drain, and Dauthi Voidwalker. Tighten the mana base with fetches, duals, and Urborg/Cabal Coffers to support the heavy activation costs.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite self-mill
Combos via Commander Spellbook.
Same color identity (BU), by popularity.