
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
While voting, you may vote an additional time.
The Valeyard turns symmetrical-feeling 'choose one' cards into one-sided punishment by doubling every villainous choice your opponents face and doubling your own votes. You assemble a Grixis pile of villainous-choice and voting cards, forcing opponents to lose life, sacrifice, discard, and let your spells resolve repeatedly while you outvote the whole table on council cards. Win by grinding the table down with repeated drains and value, then closing with the extra resources you've accrued.
Lean hard into the densest villainous-choice and voting payoffs—Tinybones, Capricious Efreet, Breena, Expropriate, Council's Judgment—so the commander always has targets. Add fast mana (Mana Crypt, Sol Ring, Jeweled Lotus) and protection like Lightning Greaves to keep The Valeyard online through removal. Round out with Grixis staples (Cyclonic Rift, Demonic Tutor, Dockside Extortionist) to tutor your engine pieces and convert doubled value into a closing turn.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BRU), by popularity.