
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
Flood the board with creatures, then flash in The Wandering Rescuer via Convoke to ambush blockers or push damage with double strike. Her hexproof clause protects your tapped attackers, enabling aggressive go-wide swings and combat that's hard to interact with. You win by overwhelming the table with a wide, evasive, well-buffed army.
Add efficient token generators and anthems (Anointed Procession, Mondrak, Glory Dominus, Adeline) to maximize convoke value and board impact. Include mono-white ramp and draw (Smothering Tithe, Skullclamp, Welcoming Vampire) to outpace removal, and finish with a haymaker like Craterhoof Behemoth or Akroma's Will for a surprise lethal alpha strike.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.