
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Stack rad counters on yourself with The Wise Mothman's enter/attack triggers, then let the rad mechanic mill you each turn to feed the second ability, dropping +1/+1 counters across your board. You snowball a wide, growing army while also milling opponents into decks, closing games with oversized creatures, counter payoffs, or self-mill graveyard value.
Add counter doublers (Branching Evolution, Doubling Season) and proliferate (Evolution Sage, Flux Channeler) to multiply the payoff, plus repeatable mill outlets like Mesmeric Orb and Altar of Dementia. Lean into graveyard recursion (Eternal Witness, Muldrotha, Genesis) so milled bombs are an asset rather than a loss, and tighten the mana with fast rocks and Sultai duals. Add protection like Heroic Intervention and Lightning Greaves to keep the commander engine online.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (BGU), by popularity.