
Whenever Théoden or another Human you control enters, target creature gains double strike until end of turn.
Flood the board with Humans, using each one's entry to grant double strike to a beater (often a wide-attacking token swarm or a single Voltron threat) and crash in for lethal red-white aggression. You curve out cheap Humans early, then chain enters-the-battlefield triggers to repeatedly double damage output. The deck closes games fast through combat before slower decks set up.
Add card-advantage engines that fit Boros aggression—Skullclamp, Reconnaissance, and impulse draw like Outpost Siege—to refuel after wipes. Tighten the curve with efficient Humans and token producers (Captain of the Watch, Brimaz), and include protection like Heroic Intervention, Boros Charm, and Flawless Maneuver to survive board wipes. Top-end finishers such as Embercleave, Coordinated Charge, and Craterhoof-style overrun effects (or red equivalents) convert double strike into one-turn kills.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.