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: Target creature gets +5/+5 until end of turn.
Thriss is a mono-green +1/+1 counters and big-creature commander whose own ability gives a creature +5/+5 each turn, but the real plan is to ramp hard, flood the board with stompy threats, and turn one creature into a one-shot kill. You accelerate into Thriss, then use its pump plus trample/double strike enablers to push lethal commander damage or alpha strikes.
Add fast green ramp (Sol Ring, Nature's Lotus, Carpet of Flowers) to deploy Thriss ahead of schedule, and consistent untappers like Seedborn Muse and Wirewood Lodge to use the ability every turn cycle. Lean into one-shot payoffs—Berserk, Craterhoof Behemoth, and trample/double strike granters—plus protection (Heroic Intervention, Vines of Vastwood) so a single buffed creature reliably closes the game.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.