
This spell can't be countered.
Trample
Thrun can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control.
During your turn, Thrun has indestructible.
Thrun is a resilient mono-green beater that demands a deck built to abuse his protection. Ramp into him early, then attach equipment, auras, or pump effects and swing for trample damage that's hard to interact with. Win through repeated, unstoppable combat damage while green's ramp and big threats overwhelm the board.
Add fast mana (Sol Ring, Mana Crawler, Carpet of Flowers) and cheap protective instants (Heroic Intervention, Veil of Summer, Snakeskin Veil) to survive the turns Thrun is exposed. Lean into low-cost evasion equipment and pump (Shadowspear, Loxodon Warhammer, Berserk) plus reach against fliers (Vivien, Monsters' Advocate), and round out with green's best ramp and a Craterhoof Behemoth/Pathbreaker Ibex finisher for the backup go-wide kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.