
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
Tidus is a Bant counters-matter commander that snowballs +1/+1 counters across your team, then turns combat damage into card advantage and proliferate triggers. Early turns build a counter engine; from the combat step you shuffle counters onto your best attacker, connect, draw a card, and proliferate everything—growing your board while refilling your hand each turn. You close by either going wide with proliferated tokens or tall with a single oversized, evasive threat.
Add counter doublers (Hardened Scales, Branching Evolution, Doubling Season) and free proliferate sources (Evolution Sage, Inexorable Tide, Karn's Bastion) to make every combat exponential. Protect your investment with Heroic Intervention, Teferi's Protection, and Lightning Greaves, and add evasion like Rogue's Passage or Shadowspear to guarantee Cheer triggers. Tighten the curve with Bant ramp (Birds of Paradise, Farseek) so the engine comes online a turn earlier.
Played-with rates from 2 Mythicwyrm decks.
No combos found for this commander on Commander Spellbook.
Same color identity (GUW), by popularity.