
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Tifa builds wide and tall, pumping creatures past 7 power so combat damage triggers untaps and extra combat phases, then chains attacks to overrun the table. You ramp into beefy threats by turn 4-5, use the Melee bonus and pump effects to clear the 7-power threshold, and snowball repeated combats into lethal damage.
Add reliable ways to push power to 7 and double strike—Berserkers' Onslaught, Xenagos, Embercleave—so the trigger fires every turn. Tighten the mana base with fast ramp (Sol Ring, Birds of Paradise, Sword of the Animist) and add protection like Heroic Intervention and Deflecting Swat to survive removal. For combo finishes, include Aggravated Assault plus mana engines such as Druids' Repository or Bear Umbra to loop combats into a single-turn kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRW), by popularity.