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Tolsimir, Friend to Wolves
WGSelesnyaLegendary Creature — Elf Scout

Tolsimir, Friend to Wolves

Mana value5Rank#9,536
BuildCard details

The Commander

When Tolsimir enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.

Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.

Guide

Gameplan

Tolsimir comes down on turn five and immediately makes Voja, giving you a board presence plus a fight trigger that you can repeat by flickering or recasting Tolsimir. The engine: every Wolf (or Wolf token) that enters fights an opposing creature and gains you 3 life, letting you grind out the board while building a wide Wolf/Elf army to attack and overrun.

Strengths

  • Built-in removal on every Wolf ETB that also gains 3 life, controlling the board for free
  • Comes with a free 3/3 body (Voja) and rewards both Elf and Wolf tribal synergies
  • Strong defensive lifegain keeps you out of aggro range while you assemble a wide board
  • Blink and recursion easily abuse the ETB to remake Voja repeatedly

Weaknesses

  • Fight-based removal means your Wolf can die to bigger creatures or deathtouch blockers
  • Reliant on the commander being on the battlefield for the fight trigger to function
  • Slow and creature-dependent; vulnerable to board wipes that erase your investment
  • GW lacks card draw and interaction compared to other color pairs

Key Cards

  • Voja, Friend to Elves — Tolsimir's token payoff and a separately castable powerhouse that scales with Elves and Wolves you control.
  • Master of the Wild Hunt — Generates a steady stream of Wolf tokens that each trigger Tolsimir's fight and lifegain.
  • Conspicuous Snoop — Pairs with Wolf-heavy builds, but more importantly any Wolf-token maker turns into repeatable Tolsimir removal.
  • Conjurer's Closet — Blinks Tolsimir each turn to make a new Voja and fight a creature for free.
  • Pack Leader — Wolf lord that boosts your tribal team and protects key Wolves in combat.
  • Heroic Intervention — Protects your wide board from the wraths and targeted removal GW decks dread.

Upgrade Path

Add efficient blink (Conjurer's Closet, Restoration Angel, Ephemerate) to reuse the ETB and turn Tolsimir into a removal engine. Lean into reliable Wolf token generators and Elf mana dorks so the fight trigger fires every turn, then cap the deck with overrun effects like Craterhoof Behemoth or Overwhelming Stampede. Round out with protection (Heroic Intervention, Teferi's Protection) and ramp to play through wraths.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Overrun a wide Wolf/Elf board with an anthem or Overrun-style finisher
  • ▸Grind opponents out by repeatedly fighting away their creatures while attacking
  • ▸Voja growing huge and connecting for large chunks of damage
  • ▸Lifegain payoffs translating accumulated life into damage or card advantage

Archetypes

  • Tribal (Wolves/Elves) — Tolsimir bridges both creature types, rewarding Wolf ETBs and Elf-driven mana ramp.
  • Blink/Flicker — Repeatedly flickering Tolsimir remakes Voja and machine-guns down enemy creatures.
  • Tokens/Go-Wide — Wolf token generators feed both the fight engine and an alpha-strike army.
  • Lifegain Midrange — Each Wolf ETB nets 3 life, supporting payoffs and stabilizing against aggression.

Combos

No combos found for this commander on Commander Spellbook.

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