
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph turns your lands into a beatdown engine: ramp aggressively to stack experience counters via landfall, then attack to earthbend a land into a giant haste creature scaling with your experience. You win by snowballing huge animated lands while the safety net (they return tapped instead of dying) makes combat nearly risk-free. Play extra-lands enablers and protective trample/evasion to push damage.
Prioritize extra-land-drop enablers (Azusa, Oracle of Mul Daya, Exploration) and land recursion (Crucible, Ramunap Excavator) to maximize experience velocity. Add trample and evasion like Rancor, Nylea's Colossus effects, or Berserk-style finishers so your earthbended land actually lands lethal hits, and include protection (Heroic Intervention, Snakeskin Veil) to defend the engine. Cap it with landfall doublers (Ancient Greenwarden, Tireless Provisioner) and ramp doublers to spike power level.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.