
When Toph enters, earthbend X, where X is the amount of mana spent to cast her.
Land creatures you control have double strike.
Turn your lands into giant double-striking creatures and beat down. Cast Toph for as much mana as possible to dump a big pile of +1/+1 counters onto a land via earthbend, then animate more lands and swing for lethal commander damage and trample.
Add counter doublers like Doubling Season and Hardened Scales to make earthbend X explode, plus mana doublers (Mana Reflection, Zendikar Resurgent) to inflate Toph's cast value. Lean into protection — Heroic Intervention, Snakeskin Veil, and Boots/Greaves — so your animated lands survive removal, and include reach via Rishkar's Expertise and Greater Good for the card advantage GR otherwise lacks.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.