
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph's power is equal to the number of +1/+1 counters on lands you control.
Toph turns your lands into a small army of beaters and scales her own power off every +1/+1 counter sitting on your lands. You ramp aggressively, animate and counter-pump lands with earthbend effects, then swing wide or push Toph through as a giant, recursive threat that returns each animated land when it dies.
Add counter doublers (Hardened Scales, Branching Evolution, Doubling Season) and proliferate engines to make Toph and your lands enormous fast. Improve resilience and evasion with trample enablers (Rancor, Nylea's Colossus) and protection (Heroic Intervention, Snakeskin Veil), and lean into more manlands and recursion (Crucible of Worlds, Ramunap Excavator) to outgrind removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite LTB, Infinite ETB, Infinite colored mana
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
Combos via Commander Spellbook.
Same color identity (G), by popularity.