
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Tymna turns combat damage into a steady stream of cards, paying life you regain through her lifelink and aggressive token attacks. You deploy small evasive creatures and go wide, poke each opponent for damage, then refill your hand every turn. As a Partner commander she's almost always paired with another partner to round out colors or add a second threat.
Add fast mana (Mana Crypt, Sol Ring, Mana Vault) and efficient tutors (Demonic, Vampiric, Enlightened) to assemble engines faster, and pick a strong partner like Thrasios for a card-advantage engine or a combo finish. Lean into low-curve evasive creatures plus Skullclamp and Esper Sentinel to maximize draws, and tighten the interaction suite with cheap removal and counterspells (via the partner's colors). Trim clunky high-cost cards so every turn either draws, protects, or advances a win.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BW), by popularity.