
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.
: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
Tyvar is a mono-green creature-combat commander that turns one big creature into a board-wide blowout. Flood the board with power, protect Tyvar by tapping creatures for indestructible, then activate the ability to double down on your biggest power and swing for lethal across the table. You're a beatdown deck that wins by converting a single huge creature into an army-wide overrun effect.
Add evasion and trample enablers (Rancor, Nylea's Colossus, overrun effects) so the pump actually connects, plus protection like Heroic Intervention and Tyvar's Stand to survive removal. Improve mana with Sol Ring, Nyxbloom Ancient, and dorks to activate the ability multiple times a turn. For higher power, pivot toward fast mana and a Craterhoof/Finale of Devastation finish, and consider Triumph of the Hordes as a poison-based one-shot kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.