
Ulasht enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
, Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.
Flood the board with cheap red and green creatures to make Ulasht enter huge, then convert its counters into removal pings or a swarm of Saprolings. You win by going wide with tokens and counter synergies or by leveraging Ulasht as a repeatable, flexible engine for damage and bodies.
Lean into counter doublers (Hardened Scales, Doubling Season) and token doublers (Parallel Lives, Anointed Procession) so Ulasht enters bigger and produces more value per activation. Add payoffs like Purphoros and Impact Tremors plus an overrun effect such as Craterhoof Behemoth or Pathbreaker Ibex to convert the wide board into lethal. Improve ramp and protection (Heroic Intervention, Lightning Greaves) to keep the engine online against removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.