
Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich.
Ulrich is a Gruul werewolf tribal beatdown commander who flips into a 6/6 fighter and pumps your team. You build out a pack of Werewolves, control the flip cycle with spell timing, and smash through the table with big bodies and fight removal. Win by attacking with an overwhelming pack while Ulrich clears blockers.
Add efficient ramp (Birds of Paradise, Rampant Growth, Cultivate) and Werewolf transform enablers like Arlinn Kord and Howlpack Resurgence to stabilize the flip cycle. Improve resilience with protection (Heroic Intervention) and recursion, and pivot toward a faster Gruul stompy core if the Werewolf shell proves too shallow. Top-end haste and overrun effects like Craterhoof Behemoth or Xenagos, God of Revels turn the pack into reliable lethal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite ETB, Infinite LTB, Infinite blinking
Combos via Commander Spellbook.
Same color identity (GR), by popularity.