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Umori, the Collector
BGGolgariLegendary Creature — Ooze

Umori, the Collector

Mana value4Rank#11,631
BuildCard details

The Commander

Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

As Umori enters, choose a card type.

Spells you cast of the chosen type cost {1} less to cast.

Guide

Gameplan

Pick a single card type—almost always creatures—and build a deck where every nonland card shares it, then name that type to make your whole deck cheaper to cast. You flood the board faster than opponents, snowball card advantage with creature-based value, and grind through removal in BG colors before closing with overwhelming bodies or a creature-driven combo.

Strengths

  • Universal cost reduction on every relevant spell snowballs your tempo and lets you out-deploy the table
  • BG gives the best creature-based ramp, tutoring, and recursion to support an all-creatures shell
  • Can be run as a companion in other decks, but as commander the cost reducer is far stronger
  • Restricting to one type pushes you toward extremely consistent, redundant gameplans

Weaknesses

  • The single-type restriction locks you out of premium artifacts, instant-speed interaction, and powerful sorceries/enchantments
  • Heavy reliance on creatures makes you vulnerable to board wipes and graveyard hate
  • No access to red or white removal/protection; interaction comes only from creatures
  • Umori himself does nothing if removed before you choose a type, and only reduces a chosen type going forward

Key Cards

  • Craterhoof Behemoth — The premier all-creatures finisher, turning your wide board into lethal in a single attack.
  • Birthing Pod — Wait—skip; instead lean on creature tutors since artifacts break the type lock if you go pure creatures.
  • Fauna Shaman — Repeatable creature tutoring that turns excess bodies into exactly the creature you need.
  • Eternal Witness — Recurs your best fallen creatures and keeps the value engine churning in a recursion-heavy shell.
  • Wood Elves — Creature-based ramp and fixing that fits the all-creatures restriction perfectly.
  • Grand Abolisher — A creature that protects your turn, doubling as your interaction when you can't run counterspells.

Upgrade Path

Commit fully to an all-creatures shell so every card benefits from the discount, then add efficient tutors like Worldly Tutor and Eldritch Evolution plus reanimation targets to raise your ceiling. Improve the mana base with fast green ramp creatures and dual lands, and add resilient threats and protective bodies like Grand Abolisher to fight through the board wipes your deck fears most.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Craterhoof Behemoth or other overrun effect swinging a wide creature board for lethal
  • ▸Grinding incremental value and card advantage until opponents run out of answers
  • ▸Aristocrats drain loops with sacrifice outlets and recursive creatures
  • ▸Reanimating oversized threats to dominate combat

Archetypes

  • Creature Tribal/Goodstuff — Naming creatures discounts every nonland card, letting you build a value-packed all-creatures midrange deck.
  • Elves — BG Elves provide mana ramp and go-wide payoffs that all live as creatures under the type lock.
  • Reanimator — With a creature-only deck you can recur and reanimate huge threats using black's graveyard tools that are themselves creatures or rely on creature payoffs.
  • Aristocrats — Sacrifice-based engines built entirely from creatures generate drain and value within the restriction.

Combos

No combos found for this commander on Commander Spellbook.

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