
Flying
Sphinx spells you cast cost less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Cheat out a wall of evasive Sphinxes that each trigger a Fact or Fiction-style draw, burying opponents in card advantage while flying over for the kill. You ramp into Sphinxes early, drop Unesh to make them cheap, then chain ETB triggers via blink and recursion to refill your hand. Win through the air or with big mono-blue payoffs.
Add fast mana and blue rocks (Sol Ring, Mana Vault, Mind Stone) so you reach Unesh ahead of curve, then lean on blink and Panharmonicon-style doublers to maximize each ETB. Cut weaker vanilla Sphinxes for ones with strong triggers and add efficient counters plus Cyclonic Rift to protect your engine; consider a compact win like Aetherflux Reservoir or Approach of the Second Sun to close before the durdle gets punished.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.