
When Urdnan enters, put a +1/+1 counter on target creature.
Whenever you attack, target attacking creature with a +1/+1 counter on it gains first strike until end of turn. If that creature has two or more +1/+1 counters on it, it gains double strike until end of turn instead.
Urdnan is a cheap mono-white +1/+1 counters aggro/voltron engine: drop a creature, load it with counters, then swing with first strike or double strike to crash through blockers and races. You curve out with efficient counter-payoffs, use anthems and proliferate to grow a wide-or-tall board, and let the attack trigger turn one threat into a lethal hit.
Add proliferate engines (Evolution Sage, Conclave Mentor) and counter doublers to hit the double-strike threshold reliably, then tune the manabase with Ancient Tomb, Cavern of Souls, and fast white rocks like Smothering Tithe for ramp and card advantage. Include protection (Heroic Intervention's white analog Flawless Maneuver, Teferi's Protection) and evasion (Whispersilk Cloak, Rogue's Passage) to ensure your double-strike threat connects through wipes and blockers.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.