
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Uro is a value engine that ramps, draws, and gains life every time it enters or attacks, fueling a Simic ramp-control plan. Cast it early as a one-shot card-and-land, fill the graveyard, then escape it as a recurring 6/6 that keeps generating advantage. You grind opponents out with superior resources and bury them under huge spells or finishers.
Add fast mana and ramp (Mana Crypt, Sol Ring, Three Visits) to deploy Uro and finishers ahead of schedule. Include self-mill and recursion (Mesmeric Orb, Crucible of Worlds, fetchlands) to reliably power escape, and tighten the deck with efficient interaction (Swan Song, Cyclonic Rift) plus a compact wincon like Craterhoof Behemoth or Thassa's Oracle combo.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite card draw, Infinite draw triggers, Near-infinite ETB
→ Infinite card draw, Infinite death triggers, Infinite landfall triggers
→ Infinite card draw, Infinite draw triggers, Near-infinite ETB
→ Infinite card draw, Infinite draw triggers, Near-infinite ETB
→ Infinite card draw, Infinite draw triggers, Near-infinite ETB
Combos via Commander Spellbook.
Same color identity (GU), by popularity.