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Uro, Titan of Nature's Wrath
UGSimicLegendary Creature — Elder Giant

Uro, Titan of Nature's Wrath

Mana value3Rank#1,437
BuildCard details

The Commander

When Uro enters, sacrifice it unless it escaped.

Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.

Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Guide

Gameplan

Uro is a value engine that ramps, draws, and gains life every time it enters or attacks, fueling a Simic ramp-control plan. Cast it early as a one-shot card-and-land, fill the graveyard, then escape it as a recurring 6/6 that keeps generating advantage. You grind opponents out with superior resources and bury them under huge spells or finishers.

Strengths

  • Repeatable card draw, life gain, and land ramp from a single 3-mana commander
  • Escape makes it nearly impossible to permanently remove without exile
  • Self-sufficient engine that fills graveyard and ramps you ahead of the table
  • Lifegain stabilizes against aggro while you set up a controlling endgame

Weaknesses

  • Slow to close games on its own; needs dedicated finishers
  • Vulnerable to graveyard hate that shuts off escape
  • Exiling five cards per escape can strain a thin graveyard
  • Two-color identity limits removal and interaction breadth

Key Cards

  • Uro, Titan of Nature's Wrath — The engine itself—escape it repeatedly for value and a recurring beater.
  • Cultivate — Ramps and fills hand with lands so Uro's land-drop trigger always hits.
  • Stitcher's Supplier — Mills cards to quickly stock the graveyard for escape fuel.
  • Crucible of Worlds — Recurs fetchlands to self-mill and keep escape fuel flowing.
  • Tatyova, Benthic Druid — Doubles down on the lands-matter draw and lifegain Uro loves.

Upgrade Path

Add fast mana and ramp (Mana Crypt, Sol Ring, Three Visits) to deploy Uro and finishers ahead of schedule. Include self-mill and recursion (Mesmeric Orb, Crucible of Worlds, fetchlands) to reliably power escape, and tighten the deck with efficient interaction (Swan Song, Cyclonic Rift) plus a compact wincon like Craterhoof Behemoth or Thassa's Oracle combo.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Beating down with an escaped 6/6 plus other large green threats
  • ▸Casting a game-ending payoff like a big X-spell or overrun effect
  • ▸Grinding the table out of resources via repeated Uro value
  • ▸Landfall or lands-matter finishers fueled by extra land drops

Archetypes

  • Ramp-Control — Uro accelerates mana and draws cards to power big interactive spells and threats.
  • Lands — Its land-drop trigger and self-mill synergize with landfall and recursion payoffs.
  • Self-Mill Value — Filling the graveyard fuels escape and other reanimation or recursion strategies.
  • Simic Goodstuff — Provides a low-cost, hard-to-kill value core for a midrange pile.

Combos

  • Uro, Titan of Nature's Wrath + Deadeye Navigator + Simic Growth Chamber + Spelunking

    → Infinite card draw, Infinite draw triggers, Near-infinite ETB

  • Uro, Titan of Nature's Wrath + Dryad of the Ilysian Grove + Emeria Shepherd + Simic Growth Chamber

    → Infinite card draw, Infinite death triggers, Infinite landfall triggers

  • Uro, Titan of Nature's Wrath + Deadeye Navigator + Simic Growth Chamber + Amulet of Vigor

    → Infinite card draw, Infinite draw triggers, Near-infinite ETB

  • Uro, Titan of Nature's Wrath + Deadeye Navigator + Dimir Aqueduct + Spelunking

    → Infinite card draw, Infinite draw triggers, Near-infinite ETB

  • Uro, Titan of Nature's Wrath + Deadeye Navigator + Simic Growth Chamber + Tiller Engine

    → Infinite card draw, Infinite draw triggers, Near-infinite ETB

Combos via Commander Spellbook.

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