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Urza, Prince of Kroog
WUAzoriusLegendary Creature — Human Artificer

Urza, Prince of Kroog

Mana value4Rank#4,144
BuildCard details

The Commander

Artifact creatures you control get +2/+2.

{6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.

Guide

Gameplan

Flood the board with artifacts and artifact creatures, then turn Urza's anthem into a beatdown by giving everything +2/+2 while his activated ability copies your best artifacts into Soldier-creature versions. You ramp with mana rocks, deploy threats, and use the {6} ability to duplicate equipment, vehicles, or powerful artifacts for value or combo loops.

Strengths

  • Anthem effect makes even mana rocks and small artifact creatures real threats
  • Copy ability turns rocks, equipment, and vehicles into repeatable value engines
  • UW gives premium board protection, counterspells, and card draw
  • Synergizes with the deep pool of strong colorless artifact payoffs

Weaknesses

  • Heavily reliant on artifacts, so a board wipe or Vandalblast hurts badly
  • The {6} activation is expensive and slow without ramp
  • Anthem only buffs artifact creatures, not your non-artifact bodies
  • Color identity lacks the best ramp and recursion of green/black

Key Cards

  • Mishra, Tamer of Mak Fawa — Pairs with Urza as a meld partner and adds aggressive artifact synergy.
  • Urza, Lord High Artificer — Generates huge mana and an artifact-fueled engine that helps fund the {6} ability.
  • Sword of the Animists — Copying it with Urza's ability creates extra ramp triggers and bodies.
  • Portal to Phyrexia — A copyable bomb whose ETB and upkeep triggers snowball when duplicated.
  • Sai, Master Thopterist — Refills your hand as you cast artifacts and produces buffed Thopters.
  • Thousand-Year Elixir — Lets the copied artifact creatures attack immediately and untaps Urza for double activations.

Upgrade Path

Add fast mana rocks (Mana Crypt, Mana Vault, Mox Opal) and untappers (Voltaic Key, Thousand-Year Elixir) to power the {6} ability and combo lines. Lean into a copy-target payoff like Portal to Phyrexia or an infinite-mana sink, and tighten the curve with cheap protection (Swords to Plowshares, Teferi's Protection) so a wipe doesn't end you. Cut clunky vanilla artifacts for ones with strong ETBs or activated abilities that scale when duplicated.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Swarm with buffed artifact creatures and Soldier copies for combat damage
  • ▸Copy a game-ending artifact like Portal to Phyrexia and grind opponents out
  • ▸Generate infinite tokens or mana via copy loops with untappers
  • ▸Equip and pump a key artifact creature for lethal commander damage

Archetypes

  • Artifacts Aggro — The anthem turns your whole artifact board into a fast, wide clock.
  • Tokens — The {6} ability literally creates artifact-creature copies to swarm the board.
  • Value/Midrange — Copying ETB-heavy artifacts generates repeatable advantage each turn.
  • Combo — Duplicating artifacts enables loops with mana rocks and untappers for infinite mana or tokens.

Combos

No combos found for this commander on Commander Spellbook.

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