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Varis, Silverymoon Ranger
GGreenLegendary Creature — Human Elf Ranger

Varis, Silverymoon Ranger

Mana value3Rank#14,524
BuildCard details

The Commander

Reach, ward {1}

Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

Guide

Gameplan

Varis is a mono-green midrange/Dungeons engine that ventures every turn you cast a creature or planeswalker, grinding through Undercity for ramp, card draw, and tokens. You flood the board with creatures and Wolf tokens, then close with a big swing or a value-engine grind. Prioritize cheap creatures and venture payoffs to complete dungeons fast and trigger Varis's Wolf-maker repeatedly.

Strengths

  • Free, repeatable venture value every turn just for playing creatures
  • Mono-green consistency with strong ramp and flexible mana
  • Wolf tokens plus dungeon rewards build a wide, resilient board
  • Ward {1} and reach make Varis sticky and a decent blocker

Weaknesses

  • Venture triggers only once per turn, capping engine speed
  • Mono-green lacks interaction, card selection, and removal
  • Slow to convert dungeons into wins without a payoff or finisher
  • Reliant on Varis sticking around for the Wolf token engine

Key Cards

  • Undercity — The Initiative dungeon offers powerful rooms and a reusable take-the-initiative angle that synergizes with Varis's venture.
  • Acererak the Archlich — Repeatedly ventures through Tomb of Annihilation, draining opponents and completing dungeons for Wolves.
  • Cloister Gargoyle — Cheap venture enabler and flyer that helps chew through dungeons even on turns Varis can't.
  • Beanstalk Giant — Adventure spell ramps then becomes a big body, both phases pushing your creature-cast venture plan.
  • Cavern of Souls — Protects your key creature casts from counters while fixing color, keeping the venture engine flowing.

Upgrade Path

Add more efficient venture enablers (Acererak the Archlich, Cloister Gargoyle) and dungeon-matters payoffs to speed completions. Lean into a clear finisher package—Craterhoof Behemoth, Overwhelming Stampede, or Pathbreaker Ibex—to convert your wide board, and bolster ramp with Sol Ring, fast mana, and creature-tutor effects like Green Sun's Zenith to find your engine pieces reliably.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Overrun the table with Wolves and creatures via an anthem or Craterhoof Behemoth
  • ▸Grind incremental dungeon and token value into card advantage and board dominance
  • ▸Drain life through Acererak/Tomb of Annihilation completions and aristocrat payoffs

Archetypes

  • Dungeons/Venture — Varis directly rewards venturing and completing dungeons with tokens and built-in value.
  • Tokens/Go-Wide — Repeated Wolf tokens plus dungeon rewards create a swarm to overrun opponents.
  • Midrange Ramp — Mono-green ramp into a stream of creatures keeps the venture trigger live every turn.
  • Aristocrats — Wolf tokens and creature flood feed sacrifice outlets and drain payoffs.

Combos

No combos found for this commander on Commander Spellbook.

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