
Menace
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Vincent is a mono-red aggressive/voltron commander who snowballs +1/+1 counters whenever any of your creatures connect, then becomes a multiplayer nuke once he hits 7 power. Play wide aggressive creatures to trigger counters, pump and protect Vincent, and use his menace plus evasion to land the haymaker that mirrors his combat damage onto every opponent at once.
Prioritize cheap, evasive double-strike and trample enablers (Fireshrieker, Grappling Hook, Berserkers' Onslaught) so Vincent crosses 7 power a turn earlier, and add protection like Swiftfoot Boots and Whispersilk Cloak to keep him connecting. Lean into damage doublers (Gratuitous Violence, City on Fire) to make the Chaos trigger a one-shot table kill, and round out with impulse-draw and ramp (Wheel of Misfortune, fast mana rocks) to fix mono-red's card flow and explosiveness.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.