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Vorosh, the Hunter
UBGSultaiLegendary Creature — Dragon

Vorosh, the Hunter

Mana value6Rank#18,903
BuildCard details

The Commander

Flying

Whenever Vorosh deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.

Guide

Gameplan

Vorosh is a 6/6 flyer that snowballs into a one-shot kill: connect once, pay {2}{G} to add six counters, and threaten lethal commander damage within a couple swings. The BGU shell supports him with ramp, evasion enablers, and counter synergies while you grind value with Sultai's deep card advantage and recursion.

Strengths

  • Fast clock as a 6/6 evasive commander that can quickly reach lethal commander damage
  • Sultai colors give the best ramp, card draw, and removal in the format
  • Scales hard with +1/+1 counter payoffs and proliferate
  • Recursion-heavy colors keep him coming back from repeated removal

Weaknesses

  • Flying alone is easy to chump block or stall with a single flyer/Fog
  • High summoning cost (6) plus combat dependency makes him slow to come online
  • Removal-heavy commander tax can grind you out since the engine resets each death
  • Spot removal in response to combat damage trigger costs you the {2}{G} value

Key Cards

  • Rogue's Passage — Guarantees a connection to fire the counter trigger and push commander-damage lethal.
  • Doubling Season — Turns the six counters into twelve, accelerating a one-hit kill.
  • Hardened Scales — Cheap multiplier that makes every Vorosh trigger and proliferate go further.
  • Master Biomancer — Stacks even more counters and supports a wider counters subtheme.
  • Whispersilk Cloak — Unblockable plus shroud keeps Vorosh safe and reliably connecting.
  • Cyclonic Rift — Premium blue reset clears blockers for a lethal alpha strike.

Upgrade Path

Lean into evasion and protection (Rogue's Passage, Whispersilk Cloak, Lightning Greaves) so Vorosh connects on time, then add counter multipliers (Doubling Season, Branching Evolution, Hardened Scales) and proliferate to one-shot opponents faster. Round out with top-tier Sultai staples—Cyclonic Rift, Toxic Deluge, Mystic Remora, fast mana rocks—to control the board and accelerate him. For the highest power, add reanimation and tutors to ensure he sticks and add a backup combo or Craterhoof-style finisher.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Lethal commander damage from a quickly enlarged Vorosh
  • ▸Going wide/big with counter synergies and overrun effects like Overwhelming Stampede
  • ▸Grinding card advantage into a finisher like Craterhoof Behemoth or a big swing
  • ▸Sultai value engine into a combo or alpha strike once boards are stabilized

Archetypes

  • Voltron — Vorosh's counter engine makes him a self-buffing commander-damage threat with minimal investment.
  • +1/+1 Counters — His six-counter trigger pairs naturally with proliferate and counter doublers.
  • Sultai Midrange/Control — BGU offers ramp, removal, and card advantage to protect and enable the beatdown.
  • Reanimator — Black and green recursion can cheat Vorosh and other fatties back repeatedly.

Combos

No combos found for this commander on Commander Spellbook.

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