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Vulture, Scheming Scavenger
UBDimirLegendary Creature — Human Artificer Villain

Vulture, Scheming Scavenger

Mana value6Rank#15,586
BuildCard details

The Commander

Flying

Whenever Vulture attacks, other Villains you control gain flying until end of turn.

Guide

Gameplan

Vulture is a Villain typal commander that turns a board of evasive threats into a flying army. Develop Villains, pressure with evasion, and protect your fliers behind blue/black interaction. When Vulture attacks, your whole team can come crashing in over the top for big aerial swings.

Strengths

  • Repeatable evasion-granting that converts a wide board into unblockable-ish damage
  • UB gives access to premium removal, counterspells, card draw, and tutors
  • Flying on the commander makes it a reliable early threat and finisher
  • Scales well with go-wide Villain/token strategies

Weaknesses

  • Villain is a small, new creature type, so payoffs and members are still shallow
  • Six mana means Vulture often arrives late and is vulnerable to removal
  • No built-in card advantage or protection on the commander itself
  • Board wipes hit your developed army hard
  • Anthem/evasion plan stalls if Vulture is repeatedly killed

Key Cards

  • Coat of Arms — A flood of Villains becomes lethal fast once they share a type and get pumped.
  • Door of Destinies — Cheap scaling anthem that rewards committing to a Villain-heavy creature base.
  • Whispersilk Cloak — Keeps Vulture unblockable and shroud-protected so the flying engine stays online.
  • Swiftfoot Boots — Haste plus hexproof lets a six-drop commander attack immediately and dodge targeted removal.
  • Cyclonic Rift — Premier blue reset that clears blockers before a lethal aerial alpha strike.
  • Reconnaissance — Lets your team swing for the flying trigger then pull back safely, attacking with impunity.
  • Anointed Procession — Doubles any Villain or creature tokens to widen the air force dramatically.

Upgrade Path

Lean into the strongest go-wide and protection package: add token doublers, more anthems, and cheap hexproof/haste enablers so Vulture survives and connects. Tighten the manabase with duals and fast mana, add efficient UB interaction (Counterspell, Swords-style removal, Toxic Deluge insurance), and include a few non-Villain finishers or token generators since the tribe is currently thin. Card advantage engines like Phyrexian Arena or Esper Sentinel keep the army refueled through wraths.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Alpha strike with a flying Villain team after a Vulture attack trigger
  • ▸Anthem-pumped evasive damage from Coat of Arms or Door of Destinies
  • ▸Commander damage from a suited-up unblockable Vulture
  • ▸Clearing blockers with Cyclonic Rift then swinging for lethal in the air

Archetypes

  • Tribal Aggro (Villains) — Vulture anthems and evades your Villain creatures for a unified beatdown.
  • Tokens / Go-Wide — Mass-granted flying turns a swarm of small bodies into reach over blockers.
  • Tempo Control — UB removal and counters protect the board while Vulture closes the game.
  • Voltron Backup — With equipment and protection, Vulture can also win as a lone evasive threat.

Combos

No combos found for this commander on Commander Spellbook.

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