
Reach, trample
Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.
Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.
Wakka is a GW counters-aggro commander that snowballs: connect in combat to grow Wakka and trigger his end-step ability, dumping +1/+1 counters onto your whole board. Curve out creatures, push Wakka through with evasion, and let the team-wide counters convert into a lethal alpha strike. Any counter placed on Wakka during a turn (combat, proliferate, or other sources) flips the Blitzball Captain trigger, so you want to add a counter every single turn.
Add proliferate enablers (Evolution Sage, Karn's Bastion, Flux Channeler) so Blitzball Captain fires even when Wakka can't attack, and stack counter doublers (Doubling Season, Branching Evolution, Hardened Scales) for explosive turns. Improve evasion and protection with Swiftfoot Boots, Lightning Greaves, and Inspiring Call, then top the curve with a finisher like Craterhoof Behemoth or Overwhelming Stampede. Tighten the mana with efficient GW ramp (Birds of Paradise, Smothering Tithe, Sol Ring) to deploy Wakka and a wide board faster.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GW), by popularity.