
Haste
,
: Target creature you control fights another target creature. This ability costs
less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Wayta turns combat damage and fights into a value engine. You build a board of beefy creatures with bite/fight triggers and damage-payoff permanents, then use Wayta's repeatable fight (often for just ) to trigger those abilities twice while removing opposing blockers. The deck snowballs through doubled triggers and overwhelms with hasty, oversized attackers.
Add more damage-trigger payoffs (Vigor, Toski, Hunting Velociraptor, Polyraptor) so every fight generates maximum value, and include protection like Heroic Intervention and Lightning Greaves to keep Wayta active. Improve mana with Naya dual lands and fast ramp (Birds of Paradise, Cultivate, Sakura-Tribe Elder), then top with finishers like Craterhoof Behemoth and combat-step loops via Aggravated Assault plus Sword of Feast and Famine for a clean kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRW), by popularity.