
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Partner—Friends forever (You can have two commanders if both have this ability.)
Abuse Wernog's enter/leave trigger to flood your board with Clue tokens, then convert that artifact mass and card draw into value engines, aristocrats payoffs, or token swarms. You blink or recur Wernog repeatedly to generate a clue every loop while opponents either chip away their own life or hand you even more clues. Win by grinding the table out of resources, sacrificing artifacts/tokens for damage, or going wide.
Add blink and reanimation enablers (Conjurer's Closet, Ghostly Flicker effects, Reanimate) plus free sacrifice outlets like Ashnod's Altar and Phyrexian Altar to loop the trigger cheaply. Layer in token/artifact doublers (Academy Manufactor, Anointed Procession) and Treasure-makers to pay for cracking Clues, then pick a hard payoff—Marionette Master, Mayhem Devil, or a wide overrun—to actually win rather than just draw cards. Pair with a Friends forever partner that gives reach or protection to cover Wernog's fragility.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BW), by popularity.