
+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost less to cast.
−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
Will Kenrith is a mono-blue planeswalker commander that wins by slow card advantage and a spell-copying engine. Use +2 to neuter attackers and protect Will, -2 to refill your hand and discount your instants and sorceries, and grind toward the -8 emblem that copies every spell you cast. You play the long game as a draw-go control deck, eventually doubling up counters, removal, and burst card draw to bury the table.
Add fast mana and loyalty doublers—Sol Ring, Mana Vault, Doubling Season, and The Chain Veil—to reach the -8 faster. Bring in efficient blue interaction (Counterspell, Swan Song, Fierce Guardianship, Cyclonic Rift) and proliferate effects like Karn's Bastion to protect and accelerate Will. For the highest power, pivot toward a tighter spellslinger or stax-control list with strong instant-speed payoffs that the emblem can copy into a kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.