
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
Wolverine is a Gruul Voltron beater that snowballs out of control: double all his combat damage, smash face, and pile on +1/+1 counters whenever he bloodies a creature. You ramp early, suit him up with trample and fight/ping effects to trigger his end-step growth, and kill the table with doubled commander-damage swings while regeneration keeps him alive through removal-by-damage and blocks.
Lean harder into low-curve protection (Heroic Intervention, Lightning Greaves, Swiftfoot Boots) so a single removal spell doesn't reset your investment, and add double strike plus trample staples (Fireshrieker, Embercleave, Rancor) to maximize the damage doubling. Tighten the ramp suite (Sol Ring, Birds of Paradise, Cultivate) to deploy and re-arm Wolverine fast, and include extra-combat or haste enablers like Aggravated Assault and Fervor for explosive, hard-to-interact-with kills.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.