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Wraith, Vicious Vigilante
WUAzoriusLegendary Creature — Human Detective Hero

Wraith, Vicious Vigilante

Mana value3Rank#14,230
BuildCard details

The Commander

Double strike

Fear Gas — Wraith can't be blocked.

Guide

Gameplan

Wraith is a lean, evasive Voltron commander: cast it turn three, suit it up with equipment and auras, and connect with unblockable double strike to deal lethal commander damage fast. Each turn you protect Wraith, add power, and swing—often killing a player as early as turn five or six. Backup beaters and pillow-fort effects keep you alive while you grind opponents out one at a time.

Strengths

  • Built-in evasion plus double strike doubles every power buff and combat trigger you add
  • Reaches lethal commander damage (21) extremely quickly with even modest equipment
  • Cheap 3-mana cost means fast deploys and easy recasts after removal
  • Azorius gives premium protection: counterspells, board wipes, and pillow-fort effects

Weaknesses

  • Heavy reliance on the commander—targeted removal and edicts stall the whole plan
  • No built-in trample, so high-toughness blockers... actually unblockable bypasses that, but go-wide chump strategies still trade off the rest of your board
  • Vulnerable to fogs, damage prevention, and lifegain that blunt single-attacker math
  • White/blue lack reach for fast interactive combo finishes; can be slow to close multiple opponents

Key Cards

  • Swiftfoot Boots — Hexproof and haste protect Wraith from targeted removal and let it attack the turn it lands.
  • Lightning Greaves — Shroud plus haste is the cheapest way to keep your unblockable threat sticky and immediate.
  • Sword of Fire and Ice — Double strike triggers both ward damage and card draw twice, while the protection shields Wraith.
  • Grafted Exoskeleton — Turns Wraith's unblockable double strike into a fast infect kill needing only five poison.
  • Battle Mastery — Redundant double strike isn't needed, so stack power buffs like Ethereal Armor instead—prioritize cheap raw pump.
  • Sigarda's Aid — Flash in auras and equip for free at instant speed to dodge removal and ambush wins.

Upgrade Path

Lean into the lowest-curve protection and pump: add Shielded by Faith, Mother of Runes-style protectors, and the full Sword cycle so a single attack ends a player. Tighten the manabase with Azorius duals and fast rocks to threaten lethal by turn four, and include a backup voltron carrier (e.g., a second evasive creature) plus free protection like Heroic Intervention's white analog Teferi's Protection to insure against board wipes.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸21+ commander damage from a buffed, unblockable double-striking Wraith
  • ▸Infect kill via Grafted Exoskeleton or Phyresis (only 5 poison with double strike)
  • ▸Repeated Sword/connect triggers grinding the table down while you control the board

Archetypes

  • Voltron — Unblockable double strike makes Wraith the ideal single-target carry for equipment and auras.
  • Control — Azorius counters, wraths, and removal protect your lone threat while answering opponents' boards.
  • Aura Voltron — Cheap auras like Ethereal Armor and All That Glitters scale hard with double strike and are hard to two-for-one with Sigarda's Aid.

Combos

No combos found for this commander on Commander Spellbook.

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