
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Wulfgar turns combat into a snowball: every attack trigger from your creatures (and permanents) fires twice, so you flood the board, swing wide at multiple opponents, and convert attack triggers into overwhelming value or lethal damage. Ramp into Wulfgar by turn 4-5, deploy attack-trigger creatures, then alpha strike into all three opponents to maximize Melee and doubled triggers.
Lean into extra-combat enablers (Aggravated Assault, Moraug, Combat Celebrant) and reliable evasion (Rogue's Passage, trample/flying) so Wulfgar's doubling translates into guaranteed lethal turns. Add the best Gruul ramp (Sol Ring, Signets, Birds, Cultivate) to power him out early and pack targeted protection like Heroic Intervention and Lightning Greaves. Trim vanilla beaters for more on-attack payoff permanents to maximize the trigger-doubling identity.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite combat phases, Infinite red mana
→ Infinite combat phases, Infinite red mana, Infinitely powerful creatures you control until end of turn
→ Infinite colored mana, Infinite combat phases, Infinite creature tokens
→ Infinite combat phases, Infinite damage
→ Infinite combat phases, Infinite copies of creatures you control, Infinite creature tokens
Combos via Commander Spellbook.
Same color identity (GR), by popularity.