
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll.
Choose a Background (You can have a Background as a second commander.)
Wyll turns every die roll into value, growing himself with +1/+1 counters while your roll-altering ability gives you the best outcome on chaotic dice cards. Pick a Background to fill out your strategy, then chain dice-rolling spells, planar dice, and Barbarian/Wild Magic effects to snowball board state. You either ride Wyll as a counter-fueled threat or build wide and explosive around dice payoffs.
Tighten the dice-roller count so you reliably have something to roll each turn, and add Krark's Thumb-style multipliers (Pixie Guide, Barbarian Class) to compound Wyll's reroll. Improve mono-red's weaknesses with rituals, impulse draw (Reality Chip, Light Up the Stage), and protection like Heroic Intervention proxies in red such as Deflecting Swat. Choose a focused Background that matches your line—aggro counters for Voltron or token support for go-wide—rather than a generic value pick.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.