
Yargle is a vanilla 9/0 mono-black beater that turns the game into a Voltron race: suit him up with protection and evasion, swing for 9+, and close games in two or three connects. You ramp into him early, deploy cheap protective auras and equipment, and use black's reanimation and tutors to keep him on the battlefield no matter how many removal spells get thrown his way.
Add more protection-on-a-stick like the Swords cycle, Shizo, Death's Storehouse, and instant-speed hexproof spells (Snakeskin Veil, Tyvar's Stand) so a single removal spell never blows you out. Prioritize repeatable unblockable enablers (Rogue's Passage, Whispersilk Cloak, Trailblazer's Boots) over fragile aura piles, and lean into power doublers and trample like Embercleave-style payoffs and Berserk for explosive one-shot kills. Round it out with fast mana (Sol Ring, dark rituals) and cheap reanimation to make Yargle inevitable.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.