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Yasova Dragonclaw
URGTemurLegendary Creature — Human Warrior

Yasova Dragonclaw

Mana value3Rank#17,103
BuildCard details

The Commander

Trample

At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.

Guide

Gameplan

Yasova steals an opponent's creature each combat, swings with it, then sacrifices or flickers it before end of turn so you keep it permanently or extract maximum value. You play a Temur midrange/aggro shell that pumps Yasova above key threats, repeatedly hijacks enemy bombs, and grinds opponents out of resources while building your own board.

Strengths

  • Repeatable theft generates huge card and board advantage in multiplayer
  • Sacrifice and flicker outlets convert temporary control into permanent gains
  • Temur colors give access to ramp, card draw, and the best removal/counters
  • Pump effects on Yasova unlock stealing nearly anything

Weaknesses

  • Yasova is fragile and a removal magnet that needs to commit to combat
  • Theft is power-gated, so big-power threats escape unless you pump her
  • Steal trigger costs mana every turn, taxing your development
  • Color identity is demanding on the mana base and lacks unconditional sweepers

Key Cards

  • Sneak Attack — Not ideal here—skip; instead use sac outlets, but Yasova wants outlets to keep stolen creatures.
  • Goblin Bombardment — Free sacrifice outlet that turns every stolen creature into permanent removal and damage.
  • Ashnod's Altar — Sacrifices the borrowed creature for ramp before end of turn, keeping it from returning.
  • Deadeye Navigator — Blinks the stolen creature to gain permanent control of it each turn.
  • Brutal Hordechief — Pumps and adds combat value while your hijacked army attacks.
  • Xenagos, God of Revels — Doubles Yasova's power so she can steal almost any creature and hits hard.
  • Fling — Throws a stolen fatty at a player's face for a burst finisher.

Upgrade Path

Add reliable sacrifice and flicker outlets (Goblin Bombardment, Ashnod's Altar, Deadeye Navigator, Conjurer's Closet) so every steal becomes permanent value, and include power-pumpers like Xenagos and Berserkers' Onslaught to remove the power restriction. Tighten the mana base with fast mana, fixing, and protection (Lightning Greaves, Swiftfoot Boots, Heroic Intervention) to keep Yasova online, and add efficient interaction and a couple of haymaker steal targets to threaten faster wins.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Beat down with your own board plus a parade of stolen attackers
  • ▸Sacrifice borrowed creatures to Goblin Bombardment or Fling for direct damage
  • ▸Permanently steal opponents' bombs via Deadeye Navigator and overwhelm
  • ▸Pump Yasova with trample for commander-damage kills

Archetypes

  • Theft/Steal — Yasova's combat trigger repeatedly hijacks opponents' best creatures.
  • Aristocrats — Sacrifice outlets let you eat borrowed creatures for value and permanent removal.
  • Midrange/Aggro — Temur beatdown backed by stolen threats closes games quickly.
  • Blink — Flicker effects convert temporary control of stolen creatures into permanent ownership.

Combos

No combos found for this commander on Commander Spellbook.

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