
Trample
At the beginning of combat on your turn, you may pay . If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
Yasova steals an opponent's creature each combat, swings with it, then sacrifices or flickers it before end of turn so you keep it permanently or extract maximum value. You play a Temur midrange/aggro shell that pumps Yasova above key threats, repeatedly hijacks enemy bombs, and grinds opponents out of resources while building your own board.
Add reliable sacrifice and flicker outlets (Goblin Bombardment, Ashnod's Altar, Deadeye Navigator, Conjurer's Closet) so every steal becomes permanent value, and include power-pumpers like Xenagos and Berserkers' Onslaught to remove the power restriction. Tighten the mana base with fast mana, fixing, and protection (Lightning Greaves, Swiftfoot Boots, Heroic Intervention) to keep Yasova online, and add efficient interaction and a couple of haymaker steal targets to threaten faster wins.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRU), by popularity.