
Trample
Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Connect with Yidris in combat once, then chain spells out of your hand—each one cascades into free value, snowballing into a turn that either combos off or buries the table in card advantage. Early turns ramp and protect Yidris; once he hits, you dump your hand to cascade into bombs, free spells, and ultimately a game-ending payoff.
Tighten the curve toward cheap, high-impact spells so cascade rarely whiffs, and add cost-reducers and free spells (Cloud of Faeries, ritual effects) to extend chains. Prioritize ways to guarantee Yidris connects—evasion, haste enablers like Lightning Greaves, and extra-combat effects—then add a compact combo (Aggravated Assault loop or a storm payoff) so your cascade turns convert into actual wins rather than just card advantage.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.