
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward .
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
Yuna is a GW enchantress payoff that turns your enchantments—especially enchantment creatures—into a lifelinking, trampling, hard-to-remove army while recurring your best enchantments from the graveyard every end step. You ramp into Yuna, flood the board with auras and enchantment creatures, and grind value by reanimating bombs that died or were sacrificed, eventually swinging for lethal lifelink trample damage or assembling an enchantment-based engine.
Add fast mana and ramp (Sol Ring, Smothering Tithe, Sanctum Weaver, Carpet of Flowers) to deploy Yuna ahead of schedule and protect her with Heroic Intervention and Teferi's Protection. Tighten the wincon with a Heliod + Walking Ballista or Spike Feeder lifegain combo, and lean on premium enchantresses (Sythis, Argothian Enchantress, Verduran Enchantress) plus efficient removal-enchantments like Song of the Dryads and Darksteel Mutation. Cut weak auras for impactful, recursion-worthy enchantments so each end-step trigger swings the game.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (GW), by popularity.