
Vigilance, reach, trample
When Zacama enters, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
Ramp aggressively into Zacama, who refunds nine mana when hard-cast, letting you immediately activate her abilities the turn she lands. From there she's a one-card engine that picks off creatures, blows up artifacts/enchantments, and gains life while you grind value or assemble a mana-loop kill. Win by overwhelming with big Gruul-Selesnya creatures or by going infinite with mana doublers.
Prioritize fast ramp and mana doublers—Mana Reflection, Zhur-Taa Ancient, and Selvala, Heart of the Wilds—to consistently power her out and unlock combos. Add untap enablers like Sword of Feast and Famine or Nature's Will alongside Aggravated Assault for infinite combat, and slot in protection (Heroic Intervention, Lightning Greaves) so she sticks. Tighten the mana base with fast lands and dorks since her abilities demand all three colors.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite damage to creatures, Infinite enchantment destruction, Infinite ETB
→ Infinite damage to creatures, Infinite enchantment destruction, Infinite ETB
→ Infinite ETB, Infinite LTB, Infinite blinking
→ Infinite creature tokens, Infinite ETB, Infinite lifegain
→ Infinite damage to creatures, Infinite ETB, Infinite lifegain
Combos via Commander Spellbook.
Same color identity (GRW), by popularity.