
Flying
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Zara is an evasive attacker that peeks at a defending player's hand and yanks their best creature into play under your control, tapped and attacking them. You build a Pirate/aggro-tempo shell that swings every turn, abusing the borrowed creature with sacrifice outlets, blink, or theft-permanent effects before it returns at end of turn. Win through repeated combat damage, stolen value, and Pirate tribal aggression.
Add more cheap sacrifice and permanence outlets (Goblin Bombardment, Ashnod's Altar, Viscera Seer) so stolen creatures never go home, and load up on evasion-granting and protective equipment to keep Zara swinging. Tighten the curve with efficient Pirates and tempo interaction (counters, bounce) and add extra-combat or untap effects like Aggravated Assault to trigger Zara multiple times. For higher power, lean into Sneak Attack-style cheat effects and proactive theft like Captivating Crew to convert combat into a controlling, board-dominating engine.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RU), by popularity.