
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
: Target opponent gains control of target permanent you control.
Zedruu wants to give your opponents your worst permanents so you draw cards and gain life every upkeep, fueling a control or political game. You stall the board with removal, pillowfort effects, and donated downsides, then pivot to a combo or alternate win once card advantage snowballs out of control. The deck plays the long game, leveraging deals and gifts to keep yourself safe while the engine grinds.
Add fast mana and ramp (Mana Crypt, Smothering Tithe, Mox Diamond) to power Zedruu out early and fund her ability. Tighten the win conditions into compact two-card combos like Illusions of Grandeur with steal effects, or Aetherflux Reservoir backed by cost reducers, rather than relying on grindy value. Improve protection with counterspells, free interaction (Fierce Guardianship, Swan Song), and recursion like Sun Titan to rebuild after Zedruu is removed.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (RUW), by popularity.