
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Play extra lands every turn to trigger landfall: the first land manifests dread (a 2/2 face-down creature plus a graveyard dig), and subsequent lands flip permanents face up. You build a board of manifested creatures and cheat big spells/creatures onto the battlefield face-down, then flip them up for value or as combat threats while ramping into overwhelming mana.
Tighten the land-drop engine with Exploration, Burgeoning, Azusa, Lost but Seeking, and Oracle of Mul Daya so you reliably hit multiple landfall triggers and flips per turn. Add reanimation (Reanimate, Animate Dead) and fatties to exploit the graveyard filling, plus tutors like Crop Rotation and Worldly Tutor to find your engine pieces. Cap it with a focused win condition—Craterhoof Behemoth, a big flip-up bomb, or a mill/extra-turn package—so the value engine actually closes games.
Seeded from a single deck — rates appear once more public decks exist.
→ Infinite LTB, Infinite sacrifice triggers, Infinite death triggers
→ Infinite LTB, Infinite sacrifice triggers, Infinite death triggers
→ Infinite card draw, Infinite draw triggers, Near-infinite LTB
→ Infinite LTB, Infinite sacrifice triggers, Infinite death triggers
→ Infinite card draw, Infinite draw triggers, Near-infinite landfall triggers
Combos via Commander Spellbook.
Same color identity (GU), by popularity.